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	<title>No Pity for the Masses</title>
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	<description>Make words, not pie</description>
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		<title>P =/!= NP</title>
		<link>http://www.daksystems.net/blog2/?p=784</link>
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		<pubDate>Fri, 20 Aug 2010 17:55:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[By now I&#8217;m sure you&#8217;ve seen this but if not, the supposed proof that P != NP.]]></description>
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		<title>Seduced by the kitties</title>
		<link>http://www.daksystems.net/blog2/?p=774</link>
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		<pubDate>Thu, 05 Aug 2010 14:17:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[I blame my wife for this one. Her love of the kitties is legendary. Her delight in cats is so infectious that I&#8217;ll go to any length to procure pictures and videos for her just to hear her giggle and laugh. Yesterday a listing came up in my Facebook news ticker touting &#8220;the cutest kitty [...]]]></description>
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		<title>OpenGL Shaders in Python</title>
		<link>http://www.daksystems.net/blog2/?p=771</link>
		<comments>http://www.daksystems.net/blog2/?p=771#comments</comments>
		<pubDate>Tue, 27 Jul 2010 15:46:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[If you are like me then you tend to write small chunks of prototype code to test various aspects of your current project before implementing them in the full build. The decreased complexity is both easier to trace and faster to compile. When projects start requiring a dedicated build machine it&#8217;s time you can&#8217;t make [...]]]></description>
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		<title>OpenGL 4.1 Goodness</title>
		<link>http://www.daksystems.net/blog2/?p=764</link>
		<comments>http://www.daksystems.net/blog2/?p=764#comments</comments>
		<pubDate>Tue, 27 Jul 2010 14:13:29 +0000</pubDate>
		<dc:creator>Jerdak</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[OpenGL made some waves w/ their recent posting of the 4.1 specifications. Most notably the ability to save and load binary shader programs via GL_ARB_get_program_binary. According to NVIDIA, via Ars Technica: NVIDIA says that it will release OpenGL 4.1 drivers on or before Wednesday, with AMD (ATI) releasing them shortly. As is now traditional, Apple [...]]]></description>
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		<title>With Love Frosty</title>
		<link>http://www.daksystems.net/blog2/?p=757</link>
		<comments>http://www.daksystems.net/blog2/?p=757#comments</comments>
		<pubDate>Mon, 19 Jul 2010 05:12:24 +0000</pubDate>
		<dc:creator>Jerdak</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[A joke poster I made for Frosty after an amusing game where he spent his free time jacking my kills. It was all in good fun and it was by far one of our better games. I freely admit I still love spending an evening killing zombies with friends. I don&#8217;t know what other folks [...]]]></description>
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		<title>Spline Update</title>
		<link>http://www.daksystems.net/blog2/?p=747</link>
		<comments>http://www.daksystems.net/blog2/?p=747#comments</comments>
		<pubDate>Mon, 12 Jul 2010 20:45:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[From the feedback I got it seems people aren&#8217;t keen on doing things themselves. So I&#8217;ve uploaded a full solution: url: http://www.daksystems.net/svn/public/Spline/ Login: Guest password: guest As always you can access this via an SVN client or by simply using your browser, your choice. I&#8217;ve modified things slightly to use a nehe demo that includes [...]]]></description>
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		<title>Late night splining</title>
		<link>http://www.daksystems.net/blog2/?p=741</link>
		<comments>http://www.daksystems.net/blog2/?p=741#comments</comments>
		<pubDate>Mon, 05 Jul 2010 07:43:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[I love coding, I really do. I&#8217;m not saying I want to spend the rest of my life writing code but there is something cathartic about the process. Our lives are filled with so many instabilities that it is nice to sit down w/ a system based purely on logic and know that following the [...]]]></description>
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		<title>Poor man&#8217;s A/C</title>
		<link>http://www.daksystems.net/blog2/?p=735</link>
		<comments>http://www.daksystems.net/blog2/?p=735#comments</comments>
		<pubDate>Tue, 22 Jun 2010 12:40:33 +0000</pubDate>
		<dc:creator>Jerdak</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.daksystems.net/blog2/?p=735</guid>
		<description><![CDATA[Lifehacker brings this interesting article about staying cool w/o the need for air conditioning (&#8230;. no thank you) but the first item on their list made me smile. Back in college our &#8220;air conditioner&#8221; was a bucket/bag of ice sitting in front of a fan. The &#8220;peak&#8221; cooling time was when the ice had somewhat [...]]]></description>
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		<title>Sad, but in a crotch kicking way</title>
		<link>http://www.daksystems.net/blog2/?p=731</link>
		<comments>http://www.daksystems.net/blog2/?p=731#comments</comments>
		<pubDate>Thu, 17 Jun 2010 12:48:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[I read this on CNN today and it made me sad, very sad: He singled out this sentence from Obama as unfortunate: &#8220;That is why just after the rig sank, I assembled a team of our nation&#8217;s best scientists and engineers to tackle this challenge &#8212; a team led by Dr. Steven Chu, a Nobel [...]]]></description>
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		<title>Beauty of Unity3D</title>
		<link>http://www.daksystems.net/blog2/?p=725</link>
		<comments>http://www.daksystems.net/blog2/?p=725#comments</comments>
		<pubDate>Tue, 15 Jun 2010 16:24:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[unity3d]]></category>

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		<description><![CDATA[Previously I touched a bit on adding 3D content to a page using the, as yet, unfinalized WebGL standard. The page I made was simple and displayed a non-shaded bspline. But what if you aren&#8217;t savvy or maybe you lack the time to wrangle the oddities of OpenGL? The best option that I&#8217;ve found so [...]]]></description>
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